Token economy
Last updated
Last updated
The launch of monster world also marks the official launch of play to earn, which will become the focus of all blockchain game players.
The threshold to the world of monsters is to have a monster.
Taking dnaxcat as a reference, it is conservatively estimated that the regression cycle of the monster can be at least within 30 days. As a high-quality blockchain game project, monster world may have better performance in the future.
Monster world is a unique ecosystem.
In order to ensure a stable play to earn income and a prosperous ecological economy, monster world also established a deflation model for MWscenarios. Monsters consume MW for breeding, incubation, evolution, skill / potential / talent development, etc.
However, in scenarios such as monster evolution and upgrading, other monsters in V2 will also be consumed as materials, which also ensures the value support of monster world itself.
Token supply
1,000,000,00
100%
Game rewards / Rewards pool
550,000,00
55%
Pre sale token
150,000,00
15%
Pink token
2,000,000
2%
Lock tokens (phase IV unlocking)
160,000,00
16%
Early contributors to the team
2,000,000
2%
Team Charity
1,000,000
1%
Liquidity pool
9,000,000
9%